Hero's Name:

Roanoke Obliete

Player's Name:

greybeard

Species:

Mutant Goblyn (Mok)

Profession:

Tech Op

Gender:

Male

Career:

"Alchemist"

Attributes:

Discovery, Worldly, Precise, Flippant

Last Resorts:

Setting:

Magi & Magnus

GameMaster:

Grey Knight

Last Resort Cost:

0

 

ABILITY

Score

Untrained

Res Mod

Strength

9

4

+0

Dexterity

11

5

+1

Constitution

9

4

 

Intelligence

13

6

+2

Will

11

5

+1

Personality

7

3

 

ACTION CHECK SCORE

Marginal

Ordinary

Good

Amazing

14+

13

6

3

 

DIE

-d6

Actions Per Round

2

COMBAT MOVEMENT RATES

Sprint

20

Run

12

Walk

4

 

 

Easy Swim

2

Swim

4

Glide

-

Fly

-

 

DURABILITY

Stun

9

qqqqqqqqq

Fatigue

5

qqqqq

Wound

9

qqqqqqqqq

Mortal

5

qqqqq

 

ARMOR

LI

HI

En

AP

Score

Die

Tough

Mass

Hide

Dermal Reinforcement

d4+1

d4

d4-1

0

-

-

O

0

-

 

ATTACK FORMS

Score

Base
Die

Type

Range
(S/M/L)

Damage

Hide

Clip
Size

Mass

Natural Attack

10/5/2

+d0

LI/O

Personal

d4s/d4+1s/d4+2s

-

-

-

Unarmed

10/5/2

+d0

LI/O

Personal

d4s/d4+1s/d4+2s

-

-

-

Electrokinesis

12/6/3

+d0

EN/O

4/8/16

d4+2s/d6+2s/d4w

-

-

-

 

Bonus

SITUATION DIE STEPS SCALE

Penalty

-5

-4

-3

-2

-1

+0

+1

+2

+3

+4

+5

+6

+7

-d20

-d12

-d8

-d6

-d4

+d0

+d4

+d6

+d8

+d12

+d20

+2d20

+3d20

 

ACHIEVEMENT TRACK

Skill Points Spent:

0

Stored:

0

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

q

Hero's Level

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

 

STR Skills

Rank

Score

Die

Athletics

[

9

/

4

/

2

]

+d4

Unarmed Attack

[

9

/

4

/

2

]

+d4

  Brawl

1

[

10

/

5

/

2

]

+d0

 

DEX Skills

Rank

Score

Die

Ranged Weapons

[

11

/

5

/

2

]

+d4

Stealth

[

11

/

5

/

2

]

+d4

 

CON Skills

Rank

Score

Die

Stamina

[

9

/

4

/

2

]

+d4

  Resist Pain

1

[

10

/

5

/

2

]

+d0

Survival

[

9

/

4

/

2

]

+d4

INT Skills

Rank

Score

Die

Knowledge

[

13

/

6

/

3

]

+d4

  Ancient Lore

1

[

14

/

7

/

3

]

+d0

Medical Science

[

13

/

6

/

3

]

+d4

  Surgery

1

[

14

/

7

/

3

]

+d0

  Treatment

1

[

14

/

7

/

3

]

+d0

Physical Science

[

13

/

6

/

3

]

+d4

 

WIL Skills

Rank

Score

Die

Animal Handling

[

12

/

6

/

3

]

+d4

Awareness

[

11

/

5

/

2

]

+d4

Investigate

[

11

/

5

/

2

]

+d4

 

PER Skills

Rank

Score

Die

Interaction

[

7

/

3

/

1

]

+d4

 

PSIONIC SKILLS

Energy: 6 qqqqqq

CON Skills

Rank

Score

Die

Biokinesis

 

10/5/2

+d4

  Intangibility

3

12/6/3

+d0

 

INT Skills

Rank

Score

Die

ESP

[

14

/

7

/

3

]

+d4

  Precognition

3

[

16

/

8

/

4

]

+d0

WIL Skills

Rank

Score

Die

Telekinesis

[

11

/

5

/

2

]

+d4

  Electrokinetics

1

[

12

/

6

/

3

]

+d0

  Levitation

0

[

11

/

5

/

2

]

+d0

 

PER Skills

Rank

Score

Die

 

MUTATIONS

Advantages (11)

Cost

Adaptation, Gravity (Heavy)

1

Dermal Reinforcement

1

Oversized Limbs (Arms)

1

Enhanced Reflexes

2

Psionic Power – Empathy – Precognition

2

Natural Attack (Fangs, Bite)

2

Psionic Power – Biokinesis – Intangibility

2

Drawbacks (7)

Cost

Major Physical Change (Mok Appearance)

4

Environmental Sensitivity, Slight (wet)

1

Susceptable To Damage (EN)

2

 

EQUIPMENT

Mass

Qty

EQUIPMENT

Mass

Qty

CHARACTER NOTES
Tech Op Action Check Increase: action check score increased by 1
Tech Op Accelerated Learning: see chart in PH pg 32 when advancing in levels

Created by The Windows Alternity Character Manager

 

Perks/Flaws

Background Based – Outcast of Nomadic Tribe

Observant Perk: (WIL, active, 3) -1 step bonus to Awareness-Perception checks

Superior Psionic Talent (Special, active, 5) – Telekinese – Kinetic Shield, Electrokinesis, Cyro, Pyro

Painful Psi (CON, 4) – Stamina-Resist Pain or stun damage d6+1/d4+1/d6-1/d4-1/1 CF/F/O/G/A

Criminal Record (4) – Diabolical Taint and Use of such taint against the state.

 

Mutations

Enhanced Reflexes Mutation: Action Check -2 step bonus

Dermal Reinforcement – Thick and mane-like pelt

Natural Attack – Unretractible claws and fangs

Adaptation Heavy Gravity - +1 str and –1 dex in earth gravity (ignored), +2 penalty in light – zero gravity, -2 penalty in heavy gravity areas

Oversized Arms – 150% longer arms, allow for greater reach.

Slight Environmental Sensitive (Wet) – (CON) +2 penalty to all checks when wet or in water.

Major Physical Change – (CON) +4 penalty to PER checks when appearance has affect, change appearance of Mok – ape-like creature with heavy yellow-orange mane (lion-like) and yellow fur pelt.  Face is cat like and black.  Fangs and claws are very apparent.  Feet are hoof-like.

Psionic Power – Empathy/Precognition Rank 3 & Biokinesis/Intangibility Rank 3

Suspectibility to Energy Damage - +1 damage

 

 

Background

The bardic story of the “Demonic Ape” is one to surely frighten local children to stay away from ancient ruins. Out of the forbidden zones of the wastes a hulking stranger wanders in.  The origins of this strange aberration from the wilds is not well known.  Are they natural or part of some new mutant breed?   Known as bar-lgura, wendigo, or moks depends on the human legend orientation.  These creatures appear as a large hydrid of ape and lion.   The ape-like creature has a heavy yellow-orange mane (lion-like) and yellow fur pelt.  Its face is cat like and black adorned with fangs.  They have over long arms capped with hand claws which are very apparent.  Feet are hoof-like.  A definitive,.threatening appearance that keep most, if not all in fear which also attribute the moks to a nomadic life.  Though primitive and primal in appearance, he is highly intelligent and curious.  So why venture near civilization as it is known now.  This gentle giant is more worldly than one would give them credit for.  For all their worldly travels, they are innately curious and seek to gather information and knowledge.  The moks travel much of the Arabic lands from Mesopotamia to Carthage  

 

The creatures are also gifted with the ability to connect to the spirit world.  They can sense things from the past as well as the future.  They can even venture into their realms to ignore the very physical surrounding of the material world.  These traits coupled with their appearance cause much fear and suspicion from humanity.  Being somewhat of a disconnect with the natural world, the four primary elements that make up the world according to the Greeks (or Hellas) effect the moks in unusual ways.  They seem repelled if not harmed by them in their purest form.  The moks try to avoid such situations as possible.  Humans, who know their legends well, often chase a wandering mok off with a flaming torch or a bucket full of water.

 

Roanoke is a mok raised in Babylonia and Egypt.  His later wanderings brought him to the edge of the Arabic lands at Byzantium.  There he studied much under different Hellic philosophers and eastern swamis in Byzantine.  There he gained much appreciation of mystical nature of the four basic elements, air, earth, fire and water, and their cosmological influence of all things.  Such influence impacts the very core of life.  The ability to manipulate these primal elements in a physical sense was well routes in his tutolage of alchemical sciences.  Besides the examination of the external world, he also spent much time in the reverie of the spirit realms.  There he learned of the connection of primal energies and that of life.  Life is a culmination of all energies equally, and that the physical body is merely a shell to contain it.  The spirit is the conduit of the energies to feed the life source.  He has experimented with these nodes and has been able to control the vary energies as single entities in the physical world.  However, it causes him great pain with such attempts.  He has developed some resistance to the pain, but the pure energies still take their toll if care and precise concentration is not maintained.  So he seeks further enlightenment to achieve total dominion of his personal energy well to nullify his racial vulnerability to pure natural elements.  He hopes that one day he may pass unto his fellow moks the enlightenment to resist the pure elements that intimidate them.